Head of Characters

Location: Remote

Specialism: Animation


Contract: Permanent

The Head of Characters is responsible for the management of the CG Character Department across the Animation division of Axis Studios.

The Head of Characters is responsible for the management of the CG Character Department across the Animation division of Axis Studios.

As such they are indirectly responsible for the technical leadership and delivery of every project within the Department to budget, scope, schedule and creative expectations. 

The successful candidate will be responsible for ensuring appropriate staffing and resourcing at a project level. They will also ensure all department Leads/Supervisors maintain and reflect Studio values, culture and best leadership practices.

Additionally, the Head of Characters will promote technical and creative innovation while working with RnD and other Heads of Departments to develop the overall Department and Studio pipeline.

They will also be the first point of contact for all line management needs within the department, helping to appraise, coach and develop all department members.

The Head of Characters will help to bid and break down the character needs on any required pitch, defining work rates and methodology required for this. They will be responsible for monitoring the final delivery of the Department ensuring technical specification and quality control standards are being met at a Departmental level.

Finally, they will be working very closely with the Head of CG, helping to ensure the Studio goals are being planned for at a Department level. They will also where necessary support the Head of CG in delivering on studio-wide initiatives in pipeline and work practice within the Department.

The Head of Characters falls under the line management of the Head of CG and is a part of the Animation Division Leadership team.

This role can be performed remotely, with designated onsite studio visits at various points in the year.


  • Supervising the effective delivery of all Department’s output to a high creative standard and expected technical execution.

  • Assist with project bidding alongside EP and project CG Supervisor, ensuring all departmental bidding methodology is being followed.

  • Monitor creative outcomes and technical solutions for efficiency and standardisation across the Department.

  • Continual coaching on best practices regarding technical artistry and creative problem-solving across the Department.

  • Lead any initial HR issues within the Department and help to monitor any HR issues across the Department

  • Recruitment, training and departmental strategic planning for the Character Department.

  • The broadcasting and education of Studio values, culture and leadership practices to all under their line management.

  • On behalf of the Studio/Department liaise where necessary with any Clients and 3rd party Outsource Contractors.


  • Great communication skills with ability to work constructively with other departments to solve production and technical challenges.

  • The ability to confidently Supervise and Manage a team of artists.

  • Producing high quality assets suitable for production both technically and artistically

  • Technical and quality control of output on assigned project

  • Ensuring assets meet specifications provided by all relevant departments  

  • Managing feedback and technical challenges on project alongside the CG Supervisor and Department Heads

  • Liaising with production on task assignment and scheduling of the team

  • Interpreting and communicating the directors feedback and vision to the team

  • Accomplished examples of Modelling, Texturing and Shading across a variety of different Artistic styles.

  • In depth knowledge of Zbrush and/or Mudbox.

  • Expert knowledge of Mari and/or Bodypaint 3D, Substance Painter or other 3D texturing

  • An understanding of Groom workflows across a variety of different Artistic styles.

  • Expert knowledge of facial blendshape modelling and FACS implementation.

  • An uderstanding of Lighting and Look Development.


An effective Head of Characters will have the following skills/attributes:

  • Proven production experience Leading teams (minimum 5 years)

  • Compassionate and supportive, with the desire to coach others toward their potential. 

  • Excellent interpersonal skills with the ability to communicate clearly and adjust style depending on individual

  • Clear, decisive and calm under pressure. 

  • Creatively astute. 

  • Able to prioritise workload with conflicting deadlines

  • Constantly seeking personal and professional improvement.



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